Description
Bankraub aka bank robbery player try money possible series bank robberiesthe center game board bank equip combination safes guard alarm bell equipment guard facility money ll find inside crack bank course equipment present gangster ll need past perfect robbery ll want blueprint bank safehouse escape nt wander city eternally like fly dutchman gangster perfect situation electrician alarm safecracker safe gorilla guard oh want try walk away loot ll need method transportationeverythe player need type card bank hideout gangster movementaction phase game player draft elevencard hand draw card stack discard different type card player feel perfect hand shout bank robbery player announce rob bank player need figure robbery take place stop thug get hideout get money nt want eitherthis second phase end gangster reach safehouse opponent block strong hand criminal phase bank robber receive new card s run player give resource hunt crook opponent catch crook money reward opponent catch crook grab money try hideoutafter play predetermine number bank robbery game end hold money win.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
The source lists no categories or mechanics.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2013
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