Description
Year world order know century half come abrupt end day war bomb start fall day th day ninetynine percent earthrsquos population dead soon war conflict rage decade prior population rise global government seek quell conflict maintain status quo recent year period conflict escalate rapidly world order begin come apartmdashleader scared trigger finger twitchy know press button harsh reality world follow care matter survive possible rebuildingeach turn player draft simultaneously play card hand pack indicate action turn move citizen airship explore expand modular board building structure research technology initiate conflict produce gather resource abate radiation thing earn point different way store resource leave ground available present use card action less version action stick entirely unable particular thing store card futureonce action complete hand pass player new card add winter card add discard replace game timer advance game timer advance expect event spread radiation combat feed citizen unexpected event occur winter track reach end game point score.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
The source lists no categories or mechanics.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2019
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