Cover of Mission: Red Planet

Mission: Red Planet 2005

Players
3–5
Play time
60 min
Complexity
Medium 2.3 / 5 (365 votes)

Description

Year steampunk technology advance prodigious rate probe send mar soon astronaut man rocket order planet newly discover resource brand new element celerium prove combustible energy source like man see second sylvanite incredibly dense material unlike find earth addition resource glacier discover planet control icy masse work create livable atmosphere marsin mission red planet player work mining company compete send astronaut mar order colonize recently discover material course round player play special agent round help fill rocket head mar astronaut simultaneously work prevent opponent land astronaut gather control specific region planet yield resource celerium sylvanite ice round player gain score token region control majority astronaut end game player score final time add bonus receive discovery card bonus card player score token end control mar rich bringfrom bruno faiduttis websitethis design bruno cathala start theme want game colonize mar shuttle leave blue planet red theme strong catch steampunk graphic style decide asmode mission red planet player play colonial power send astronaut space shuttle occupy promising zone planet scholar system merge majority game agrave la el grande san marco characteraction card system citadel hoity toityadel verpflichtet new work proud result.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2005

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