Turning the Tables 1998
- Players
- 1–2
- Play time
- 180 min
- Complexity
- Medium 2.6 / 5 (12 votes)
Description
Folio format operational level treatment launch subsequent defeat soviet spring offensive installment moment historys t series subsequently schwerpunkt series gmt game hallmark system ease play fog war elementcontrary play time game take hour play early sudden death decisionfeature ci point generate number unit activate number attack segment segment turn player begin decide attack attack combat strength compare unit tactical rating resolve combat high tactical rating get draw random chit beneficial drm limited extent combat loss convert retreat enemy retreat occasionally result additional advance attacker occasionally extreme die roll allow additional spontaneous activity zoc hard friendly unit allow trace supply loss supply reduce unit effectiveness result attrition victory determine unit loss soviet control objective city presence friendly unit player donet river provide healthy number vps player begin unit position cancel outall tense game russian player benefit hindsight avoid hazard original campaign extending himselfrepublishe command magazine japan.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1998
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