Description
Edge card game base edge rpg set early jump magiccollectible bandwagon credit create game unlike magic play flavor card type arecharacter soldier lay grid maximum deep attack defend untapped character row exception course character generate pull point like money bring card play generate influence need win course protectedresource generate pull bring card play pull generate resource generate influencewhammy instant play anytimegear item assign characterscondition assign character positive negative affectsenvironmental card affect game wholesecret usually affect card specific conspiraciesthe game generally play put big hitter row big defender second row pull generator row player generate predetermine influence winsthe art card strange different people love despise.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1994
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