Kings of Air and Steam 2013
- Players
- 2–7
- Play time
- 90 min
- Complexity
- Medium 2.8 / 5 (97 votes)
Description
Cusp twentieth century america undisputed land industry factory fire machine twentyfour hour day demand skyrocket city small fierce rivalry shipping baron manage amazing airship extensive railroad system order good city demand meet nt stay competitive leave dust coffersthe process simple factory produce good machinery textile chemical food luxury covet city folk airship forbid land city capable carry cargo great distance gather good deliver depot rail network train haul good city want earn cash competitor get king air steam king air steam span round beginning round player plan airship flight movement card ready reveal plan card accord turn order movement limit card player airship action action include build depot upgrade airship train shipping good rail solicit fund bank player act second plan card reveal plan card player finish carry plan round player aware rise value different type good try mostvaluable good specialized factory produce city want end game player money great shipping network declare king air steamking air steam include seven team character unique power competitive edge modular game board make game different experience.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2013
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