Cover of Shafausa

Shafausa 2012

Players
2–6
Play time
120 min
Complexity
Heavy 3.3 / 5 (13 votes)

Description

Dig slope mount ego dwarf shafausa discover secret passage fall river rain gain access subterranean world obscure gallery gigantic cave immeasurable wealth exploitation area rapidly assure small tribe lifestyle far superior previously know helvetia neighbour vampire zugriga immediately realise fantastic commercial potential discovery thank clever stock exchange system implicate helvetian tribe dealing joy wellbeing claimedbut wealth nt fall sky take good dose knowhow able rival skill vampirein shafausa player represent helvetian tribe come propose new monetary system base exchange resource round player purchase building mine warehouse exchange currency transaction influence stock market prosperity region player hold power card special action use game remove play game last number round round have seven phase extraction mine certain building produce resource building affect resource produce order play player bid turn order player drop bidding place marker line relative previously drop stay long position want buy construct turn order player buy available building construct warehouse alternatively player pay remove building order space new building round management player build mine add miner workforce construct purchase building buy sell resource construct new town administration player pay building reserve check resource limit resource cost adjust base past sale speculation turn order player pay adjust price resource price marker adjustable end game check player town warehouse fill game end player score point town mine building player point winsin addition geek version rule shafausa include colonial version player draft startup tile instead start predetermine character come specific building fund etc family version remove speculation phase simplifie turn order make game involved.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2012

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