Description
Near future paradox spacetime disturbance call quake fracture entire worldsrsquo timeline remove world existence player role scientist work quickly repair worldsrsquo connection past present future make new time strand repaired connection ripple time fuel quake fracture world stormrsquos power fade successful scientist hail hero multiverseparadox take familiar board game element card drafting set collection resource management add bejewelledlike grid colorful disk player manipulate universe world protect gamersquo end result paradox present player unique experience simple learn challenge master player navigate interlock system protect world chaotic force quakeparadox design brian suhre illustrate artist unique view world paradox play min player.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2016
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