Brandywine & Germantown 2000
- Players
- 2–4
- Play time
- 360 min
- Complexity
- Heavy 4.2 / 5 (12 votes)
Description
Excerpt clash arm websitebrandywine germantown expand battle age reason series american war independence game adhere closely highly successful bar rule system major change lie halving strength point ratio point equal man horseman cannon accommodate small battle unit north america noted lack cavalry battle counter style bar game interesting variation eg rifle frock brandywine map scenario knyphausen attack chad ford cornwallis attack birmingham meeting house mapper howe historical plan comprise knyphausen cornwalli attack optional howe plan scenario allow british player select alternative scheme maneuver attack americans washington turn ability gain intelligence british movement true false information possibly readjust force germantown map scenario vary base americans require seize chew house.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2000
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