Allegiance: War of Factions 2004
- Players
- 2–6
- Play time
- 60 min
- Complexity
- Heavy 4.0 / 5 (6 votes)
Description
City turmoil follow recent rage river war infighting city major faction increase war end city face utter destruction danger surround wilderness grow leadership city soon fall unite city leadership restore order onewelcome allegiance war faction collectible card game player take role lord lady vie control mighty city extend influence attempt control city major political religious economic power fight control necessary join force enemy city stand brink overrun denizen wildso faction support house mosfin strength droman tregorian house sufficient stand way dominance tie goddess kalim well serve effort surely support glory kalim recognize true strength divine calling kalim give veteran man honor war taste freedom blood fresh tongue follow battle strength need claim control city decision choose wisely friend trying time unsure allegiance lieallegiance war faction introduce unique system play allow involved phase game sit wait enemy stop chance form alliance threaten enemy backstab friend hoard city resource choice.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2004
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