Evo (Second Edition) 2011
- Players
- 2–5
- Play time
- 60 min
- Complexity
- Medium 2.4 / 5 (135 votes)
Description
Evo play nomadic people symbiosis primitive reptilian specie travel wild open space kumgath mount use knowledge biology help adapt succeed hostile change climate compete speciesplayer earn mutation point course game player end game winnerchange edition initiative base bidding position mutationadaptation gene tail away climate change base token draw instead die roll combat die long regular d symbol serve approximately odd chance stalemate depend difference horn defender dinosaur remove board attacker dinosaur die evolution occur climate change instead later turn climate token delineate strictly turn gameende meteor event occur climate token player maximum dinosaur old game maximum new special gene mix regular gene unique powerability fly amphibious movement chameleon capability defense ability predict future climate event card available turn bid number player minus gene pull bag win event card player initiative modify number dinosaur board.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2011
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