Shadowrift 2012
- Players
- 1–6
- Play time
- 45–120 min
- Complexity
- Medium 2.7 / 5 (68 votes)
Description
Haven town face total annihilation hand tooth horde monster shadowriftyou hero band drive need powerful spell skill attack loot game begin basic hero explore fight luckily shadowrift deckbuilding game buy new card add deck card define adventurer complement strength fellow hero unlike deckbuilder constant interaction fellow player figure gain benefit limited supply townsfolk offer coin help construct wall seek healing s learn magicshadowrift feature monster nt merely sit wait slain leave rip haven town asunder ll kill people break wall kick hero face combat intuitive frequently painful defeat monster hero gain heroism simple consistent boost power make well undertake monster wo nt stop come shadowrift seal town build mighty fortress ll need boost takethe second edition shadowrift feature improve mechanism include revise system monster choose attack base type villager instead specific people new system monster power make dangerous revise card layout great deal new improved artwork.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
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