Tigers in the Mist: Ardennes Offensive 1999
- Players
- 2
- Play time
- 300 min
- Complexity
- Medium 2.7 / 5 (29 votes)
Description
Tiger mist ardenne offensive battle bulge december game simulate early stage german offensive ardennes section western europe germany france belgium luxembourg december historically german plan break thin american defense area cross meuse river seize port antwerp belgium german high command hope success force political settlement western allow germany direct attention defeat russians order win game german player certainly unit meuse riverthe ardenne thickly woode area border germany belgium luxembourg battle weary division send rest replace loss unit freshly arrive united states give taste line duty december milelong sector erupt large costly campaign western wwii battle bulge begundure week battle german army attack vigorously relentlessly attempt reach meuse river major geographical obstacle great port antwerp northern coast belgium stubborn resistance outnumber american force difficult terrain ardenne cancel initial material advantage surprise german enjoy december patton army begin attack german southern flank north arlon rd weather finally clear allow allied air supremacy reassert battlefielda german player break american player line sufficient force meuse river ally bring reinforcement threatened sector stop ardenne offensive play tiger mist discover beenfrom gmt websitean impulse base movement combat system force side hoard reserve respond opportunity disaster battlefieldfour scenario playable onetofive hour include introductory scenario tournament scenario hour duration campaign scenario cover week battlerule chart example organize ease use game system logical clean make easy quickly learn mechanic playan unpredictable combat system result heavy attrition side reflect erosion combat power sustain battle unit engage heavy fighting day daytruly meaningful chrome include combine arm effect german special force supply bridge demolition repair entrenchment day surprise restriction reserve division release conditionsarea irregularlyshape space map area represent city town crossroad area name identify unique number area number system facilitate pbm pbem play aid locate particular area system set numbered area adjacent consecutive area number sequence ie adjacent area connect road brown line minor road gray line major road unit area area road unit adjacent area connect area move roadrepublishe command magazine japan game scaleturn day break hour impulsesarea mile unit battalion brigadegame inventoryone x mapsheettwo countersheet countersone page rule bookletfive scenario cardsone player aid cardfour side side die.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1999
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