Cover of Arimaa

Arimaa 2002

Players
2
Play time
60 min
Complexity
Medium 3.2 / 5 (82 votes)

Description

Arimaa pronounce quotareemuhquot game strong animal like elephant camel freeze push pull weak one oppose team trap rabbit try sneak board harmlessly reach player rabbit winsthis sound like simple kid game easy kid learn enjoy find deep game lifetime master arimaa deep strategy game invent history mankind design look intuitively simple game arimaa learn discover intuitively simple intellectually challenge gameplaye x grid trap square animal piece gold silver player elephant camel horse dog cat rabbitsstrength hierarchy elephant gt camel gt horse gt dog gt cat gt rabbitthe game begin board gold place sixteen gold piece configuration second rank silver place sixteen silver piece configuration seventh eighth rank gold move piece player steps turn piece orthogonallyhistoryarimaa invent omar sye indianamerican computer engineer train artificial intelligence sye inspire garry kasparovs defeat hand chess computer deep blue design new game play standard chess set difficult computer play rule simple fouryearold son aamir understand quotarimaaquot quotaamirquot spell backwards plus initial quotaquotin sye publish rule arimaa announce prize available annually computer program run standard offtheshelf hardware able defeat topranke human player threegame series.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Abstract.

Publishing details

Designers
No data
Publishers
No data
Year
2002

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