Description
Game struggle power influence city compete guild age player represent city colour set tile shape colour set card city plus action card play card place tile set church neutral set starting player draw card central deck effectively give extra tile colour touch church tile allow city expandwhen city complete score colour tile get st score second colour get half get point fourth colour get pt possible neutral colour score point player score total tile city plus church plus cathedral placethe action card let pick discard place tile fix later twice discard draw deck card hold score extra point endat game pedestrian turn possibility obvious judicious use pickup turn order card big difference spread widely neutral tile devalue city mattersan interesting placement game designer wolfgang panning take year complete choice flander matter theme city guild weaver fight control city.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2004
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