Description
Mountain vein precious stone player build tunnel mountain establish station mountain city discover vein precious stone acquire precious stone sell player point station city sell precious stone winner player pointsgame summarythe board hex grid city space edge center hex vein yellow gem place stack rest gem individual market area price base supplyeach round game add contract show gem combination score big vp complete lose vp display auction vp turn order chip player set tile hex number track exit prospect tile vein option tile etc plus dynamite hex base turn order chip turn take contract passesthen turn play action allow place track expand previous tunnel cover track tile tile have exit station vein supply gem choice gem type token market store set max sell price action prospect create path station pass vein possible gem veinafter everyone action expose dynamite track explode adjacent track place buy pool access turn option tile score station city base number hex gem type player bid dutch auction style bidding low price ll accept sell gem vp bid priceat game end round player sell remain gem low vp sell gem s city scoring player lose vp incomplete order vp win.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2008
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