Dux Bellorum: Arthurian Wargaming Rules AD367-793 2012
- Players
- 2–4
- Play time
- 60 min
- Complexity
- Light 2.2 / 5 (15 votes)
Description
Ospreys publicitythe dark age britain middle th century end th time violence warfare charismatic warlord fabled king arthur gather army carve kingdom new set wargame rule player role warlord command army tabletop write author popular glutter ravens rule set dux bellorum elementbase system base figure represent fight man player specific number point construct force choose late roman romanobritish welsh saxon pictish irish sea raider army game play follow set simple fastpaced rule completely selfcontaine gaming system dux bellorum perfect gamer look way fight dark age battle invest lot time money large rulesetsfrom playtest introductiondux bellorum arthurianera dark age wargame set period mid fourth century ad end eighth century ad rule emphasise influence armyrsquos commander unit simple manoeuvre rule chaotic swirl close combat ll win inspire right troop right time balance quality versus quantity army find sprinkling luck right timeall distance give base width allow game scale miniature base different way army usually unit unit rate aggression attack protection defence cohesion strength train shieldwall warrior rider skirmisher operate differently gamedux bellorum army select follow list late roman romanobritish welsh saxon pictish irish land raider sea raider.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
Buy this game
Look for it on Amazon. We link to a search, so check that it's the edition you want; prices and availability vary.
This is a little-known game, so it may not be sold on Amazon.
Affiliate links: if you buy through them, TablePick earns a commission at no extra cost to you. As an Amazon Associate I earn from qualifying purchases.