Cover of Rex: Final Days of an Empire

Rex: Final Days of an Empire 2012

Players
3–6
Play time
120–180 min
Complexity
Heavy 3.3 / 5 (257 votes)

Description

Game description publisherrex final day empire reimagine version dune set fantasy flight twilight imperium universe board game negotiation betrayal warfare player control great interstellar civilization compete dominance galaxys crumble imperial city set year event twilight imperium rex tell story day lazax empire present player compelling asymmetrical racial ability exciting opportunity diplomacy deception tactical masteryin rex final day empire player vie control vital location sprawl map continentsized mecatol city secure key location ally faction player assert dominance heart die empireunfortunately muster troop face ongoing sol blockade difficult good course federation sol faithless ally hacan supply blockade fleet savvy leader gather support local populace uncover hide weapon cache acquire control key institution mechanically mean player lay claim area provide influence spent thing smuggle military force orbit sol blockade force need seize key area city require win game moment shot fire player aggressively seek mean turn conflict advantagewhile great race struggle supremacy power vacuum dead emperor massive sol warship execute devastating bombardment city move systematically federation sol fleet warship wreak havoc planet surface target great swath game board destructive capability sol ground force forewarn fleet wrath seek shelter location work defensive shieldsor obliterate result firestormalthough open diplomacy backdoor dealmaking mitigate need bloodshed direct combat prove inevitable opposing force occupy area battle result player military strength base sum total troop willing expend strength rating choose leader faction leader vitally important combatbut beware leader secretly employ enemy force combat command traitor defeat assure field battle floor galactic council careful place trustall host optional rule additional variant mean game rex final day empire play exactly alike contribute replayability game asymmetrical faction ability offer unique play experience.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2012

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