Cover of Danube 20

Danube 20 2012

Players
2
Play time
No data
Complexity
Light 2.0 / 5 (13 votes)

Description

Napoleonic capture vienna fail bring austrians bargaining table napoleon seek direct mean end war fifth coalition attempt nearly impromptu effort force crossing danube spring flood handful force immediately available predictably result battle aspernessle result crush french defeat sting setback napoleon spend month half prepare assault site time concentrate available troop ensure successin ensue battle wagram second large engagement napoleonic era napoleon manage defeat austrians fail achieve decisive result d hope force acknowledge foe no long enemy old danube feature twin game combo game battle aspernessling wagram allow player examine pair critical battle fight danube vienna feature low unit density few piece modest complexity game focus dramatic fastplaying turn create strong historical narrative use storydriven random event card tracking army morale provide operational pause friction war player great feel parryandthrust napoleonic grand battle army close bayonetpoint break firstgame datacomplexity scalesolitaire suitability scalescale unit corp hex meter turn roughly daylight hour hour night.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
2012

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